![]() There are also switches you can hit that will modify some part of the level, such as causing hidden platforms to appear. And though you can reach the end of any given level in just a few minutes if you’re rushing it, there’s a lot more fun to be found in picking up the various collectables along the way.įor example, you often come across Fruit Doors that need a certain fruit to open, usually requiring you explore a side route or backtrack a bit. For example, one level has you dodging cannon fire from various pirate ships while another has you running through a terrifying clown funhouse. There are a decent amount of gimmicks to help each level feel distinct from the next, which help to keep Pac-Man World Re-Pac feeling fresh throughout its relatively short run. Captured on Nintendo Switch (Handheld/Undocked) Rounding out his moveset is a helpful Spin Dash-like move that can be used to destroy enemies, charge certain platforms, or give a burst of speed to get up steep slopes. And for those who struggle with making some of the more precise jumps many levels demand of you, Pac-Man has a helpful flutter jump (just like Yoshi) that can give you a little more hang time to make it across gaps. Most foes can be dispatched with a simple Butt Bounce, which also can be used to break certain objects and to give Pac-Man a little more height on his jumps. The goal of every stage is simply to break the Toc-Man statue at the end, but the route you take to get there is typically rife with obstacles, enemies, and collectables tucked away on brief side trails. In this sense, it’s more Super Mario 3D World than it is Super Mario 64, but that’s not to say that it feels like a lesser experience for taking the level design in a different direction. Rather than exploring large overworlds with a freely controlled camera, you traverse a series of mostly linear levels that are viewed with a fixed camera, somewhat like playing a 2D platforming level that gives you a little more freedom of movement. Gameplay in Pac-Man World Re-Pac provides an interesting take on 3D platforming-it’s clear this was designed at a time when the genre was still very much finding its footing. Eager to save his family (and celebrate his birthday), he thus sets out on a quest to rescue them and put Toc-Man in his place. Pac-Man returns home and realizes what happened. It turns out the ghosts are working for the evil Toc-Man, who is celebrating his own birthday and sent them to capture Pac-Man. The story opens with the Pac-Family putting the finishing touches on the decorations for Pac-Man’s birthday, when they’re suddenly accosted by the nefarious ghosts and whisked away. ![]() Now, Namco has seen fit to revive it once more as Pac-Man World Re-Pac, and though this new release isn’t an outstanding example of what a 3D platformer can be, it certainly does show why these games are enjoyable. After an initial failed attempt at it with the canceled Pac-Man Ghost Zone, Pac-Man World eventually came together and proved itself to be a solid and successful entry in the Pac-series. Not ones to let the yellow puck thing fall by the wayside, Namco moved to reinvigorate its video game icon by having him star in a 3D platformer, which were all the rage at the time. By the late '90s, the golden age of the arcade was a dim and distant memory, and with it the ubiquitous Pac-Man fever of the early '80s.
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